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Post by Brother Aravis on Nov 8, 2005 23:15:18 GMT -6
Solar Flare- Level 70 Druid Spell Conjuration/Alteration? 150 Mana/Round
Summons a flare of solar energy to burn the opponent causing heavy Fire damage, dealing more damage to undead. Hits all enganged enemys (semi-AE?). 3 Round effect, must sustain like a rain spell but ends after the 3rd round of casting. Being outside boosts the damage.
Awaken Tree- Level 100 Druid Skill 500 Mana/200 Move
Near a tree or wooden object the Druid can alter the wood into an Ent. The Ent becomes the Druids pet. The Ent is a Plant Warrior. Its level is -10 of the Druids. The Ent starts with 2000 HP 100 MP 500 VP and gains X amount of HP per 10 levels of the Druid that awakened the Ent.
Just basic ideas..need to be built upon.
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Post by One on Nov 8, 2005 23:27:39 GMT -6
That awaken tree is pretty similar to the other skill I was talking about a while ago, where it raises a follower based on the type or area you're in.
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Post by One on Nov 9, 2005 13:05:39 GMT -6
Your Solar Flare idea would be a good replacement for Inferno. I think it would just be a near infinite duration rain, though. (until you ran out of mana.) Inferno isn't very Druidic.
I do want to give Druids some pets though. The originally planned skill needs a name. It will likely be a relatively low level ability. You will be able to do it in a room and you will usually have a friendly forest/nature pet arrive. The pet you receive will be random, but based on the room/area type.
Plains/Grass ---------------- Giant Snake
Forest -------- Black Bear (warrior/offense) relative power: 3 Timber Wolf (assassin/bstabber) relative power: 2 Vine Creeper (assassin/posion) relative power: 1 Treant (ranger/tank) relative power: 4
Jungle --------
Hills ----- Ram Luritan
Mountain ------------ Mountain Goat
Swamp ---------
Desert --------- Vulture (dodging distraction) relative power: 2 Camel (mount) relative power: 1
Underwater ---------------
Snow -------
There's the basic idea. If anyone would like to help fill in the blanks. 4 per type would be about right.
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Post by Brother Aravis on Nov 9, 2005 17:14:06 GMT -6
I think I remeber suggesting stuff like that (along with many others). I will help fill in the blanks along with the realtive power. But I think it will be a GREAT idea for lvl 100 Druid skill (?).
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Post by Brother Aravis on Nov 9, 2005 18:27:50 GMT -6
Plains/Grass ---------------- Giant Snake (assassin/posion/bstabber) relative power: 2 Savhanna Lion (ranger/offensive/bstabber?) relative power: 4 Wildebeast (warrior/defensive) relative power: 3 Hyena [distracter (like fulin's distract)/dodge) relative power: 1
Forest -------- Black Bear (warrior/offense) relative power: 3 Timber Wolf (assassin/bstabber) relative power: 2 Vine Creeper (assassin/posion) relative power: 1 Treant (ranger/tank) relative power: 4
Jungle -------- Tiger (ranger/offensive) relative power: 1 Annaconda (bstabber/poison) relative power: 1 Horrid Ape (barbarian/offensive) relative power: 4 Vine Creeper (assassin/posion/bind) relative power: 2
Hills ----- Ram (basher/defensive) relative power: 3 Luritan (defensive/?) relative power: 2 Cyote (distracter/?) relative power: 1 Bobcat (offensive/ranger/bstabber) relative power: 4
Mountain ------------ Mountain Goat (warrior/basher) relative power: 2 Earth Elemental (warrior/defensive/basher/procs Earthquake/Sand Blast) relative power: 4 Grizzly Bear (offensive/heavy damage but low attacks/round) relative power: 3 Lynx (dodge/bstabber) relative power: 1
Swamp ---------
Desert --------- Vulture (dodging distraction) relative power: 2 Camel (mount) relative power: 1
Underwater ---------------
Snow ------- Winter Wolf (innate Ice Claw/ranger/bstabber) relative power: 4
Working on more, my stuff is in bold if you care.
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