Post by One on Sept 3, 2006 2:11:59 GMT -6
Something coming pretty soon to help balance out the races a bit more...
feel free to add any ideas.
level 100 racial skills:
-------------------------
human - jack of all trades (increases for all stats and maxstats by 1)
elf - wardance (grants short-duration party bonus to hit chance, evasion, crits)
dwarf - gruff(greatly increased damage taking capacity for a short time)
lizard - slime (increase all regenerations sizably for short duration, usable in combat etc)
kender - goldentone(increases phys/spell damage based on gold carried or weapon value)
minotaur - snort(increase all damage done and reduce all damage taken for a fixed time, phys or mag)
wemic - wemicanroar(roar of the liontaur, strike fear into your enemies, reducing their damage)
centaur - manadance(recover a large amount of mana at the cost of mv)
aroca - arocancry(sonic area attack, lowers resolve of targets, meaning they take increased damage)
drakkar - dragonsblood(perform a breath-like attack on all in room)
telnarius - spelltrap(traps an incoming spell and recovers mana from it instead)
emengo - ingestion(2x bonus from eating and drinking, applies to those with hunger/thirst immunity also)
molnese - unearth(surprise attack only usable from dig status)
troll - witchdoctor(increases heals and spells by a factor of strength)
drow - deathdance(increases all damage for drow and party for short period)
gnome - unassuming(bonus when striking from concealment or not tanking -- applies to physical only)
yuan-ti - shedskin(pause for a few moments to greatly recover life at the cost of some mana)
ogre - feriocioushunger(ogre gains a boost to damage after eating).
fae - force of nature(grants magical forms of damage to melee based on environment)
fu-lin - affine(freely switch between cat form and regular, also distract can last longer than normal)
naga - waterspit(fairly powerful water attack against one opponent)
vampire - unblessed(vampire will take greatly reduced damage from any non-blessed weaponry/attacks)
orc - warghowl(increases rage in orc, also in warg if it is nearby)
lasairn - roughbark(improves lasairn armor factor)
maenid - firefly(increases physical durability and damage if the target of combat, also increases threat levels)
dromite - pyschosoma(both physical and magical damage are increased by damroll and magroll together. in other words magroll helps physical damage and damroll helps magical damage)
gnoll - surround(group buff, aids group damage, especially when fighting one enemy)
goblin - kaboom(detonate self to do massive ae damage, can kill you if you are low on hp at the time)
giff - spellshot(automatically fire any equipped bow when you cast offensive spells)
shadow - shadowclone(create a shadow clone which attempts to copy any combat action the shadow makes. not a true pet, but this clone will also block 1 or 2 hits before blinking out of existence. clone hits do not always do as much damage as the original strikes.)
feel free to add any ideas.
level 100 racial skills:
-------------------------
human - jack of all trades (increases for all stats and maxstats by 1)
elf - wardance (grants short-duration party bonus to hit chance, evasion, crits)
dwarf - gruff(greatly increased damage taking capacity for a short time)
lizard - slime (increase all regenerations sizably for short duration, usable in combat etc)
kender - goldentone(increases phys/spell damage based on gold carried or weapon value)
minotaur - snort(increase all damage done and reduce all damage taken for a fixed time, phys or mag)
wemic - wemicanroar(roar of the liontaur, strike fear into your enemies, reducing their damage)
centaur - manadance(recover a large amount of mana at the cost of mv)
aroca - arocancry(sonic area attack, lowers resolve of targets, meaning they take increased damage)
drakkar - dragonsblood(perform a breath-like attack on all in room)
telnarius - spelltrap(traps an incoming spell and recovers mana from it instead)
emengo - ingestion(2x bonus from eating and drinking, applies to those with hunger/thirst immunity also)
molnese - unearth(surprise attack only usable from dig status)
troll - witchdoctor(increases heals and spells by a factor of strength)
drow - deathdance(increases all damage for drow and party for short period)
gnome - unassuming(bonus when striking from concealment or not tanking -- applies to physical only)
yuan-ti - shedskin(pause for a few moments to greatly recover life at the cost of some mana)
ogre - feriocioushunger(ogre gains a boost to damage after eating).
fae - force of nature(grants magical forms of damage to melee based on environment)
fu-lin - affine(freely switch between cat form and regular, also distract can last longer than normal)
naga - waterspit(fairly powerful water attack against one opponent)
vampire - unblessed(vampire will take greatly reduced damage from any non-blessed weaponry/attacks)
orc - warghowl(increases rage in orc, also in warg if it is nearby)
lasairn - roughbark(improves lasairn armor factor)
maenid - firefly(increases physical durability and damage if the target of combat, also increases threat levels)
dromite - pyschosoma(both physical and magical damage are increased by damroll and magroll together. in other words magroll helps physical damage and damroll helps magical damage)
gnoll - surround(group buff, aids group damage, especially when fighting one enemy)
goblin - kaboom(detonate self to do massive ae damage, can kill you if you are low on hp at the time)
giff - spellshot(automatically fire any equipped bow when you cast offensive spells)
shadow - shadowclone(create a shadow clone which attempts to copy any combat action the shadow makes. not a true pet, but this clone will also block 1 or 2 hits before blinking out of existence. clone hits do not always do as much damage as the original strikes.)