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Post by One on Mar 17, 2008 23:44:08 GMT -6
Anyone have cool ideas for new Iaffs?
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dread
Soldier of Peace
Posts: 67
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Post by dread on Apr 24, 2008 11:23:16 GMT -6
Decreased momentum - normal melee and skills that use movement reduce V cost by 25%
Level head - Prevents player from going beyond the point of fleeing for agitation (stops before seething)
Marksman - Increased chance to hit with range weapons by 50%
balance - prevents you from falling as a result of your OWN skills (opponents can still knock you down)
stickyfingers - increases the gold you get from steal
Resistor - lightning damage taken reduced by 75% water damage taken increased by 200%
spongey - water damage reduced 75% lightning +200%
radiation - ice damage reduced 75% fire +200%
frigid - fire -75% ice +200%
Aerodynamic - wind -75% earth +200%
foundation - earth -75% wind +200%
for those of you keeping score, wearing polar opposites should reduce damage form each by 25%...depends on how the math is applied in the code, but in theory...
I'll try and come up with more
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Post by hikaru on Apr 25, 2008 16:41:51 GMT -6
well if you are going from base 100% that would give you 25% damage through for one or 1/4x and 300% damage through by the polar opposite or 3x
1/4 * 3 != 1
-66% sounds better than -75% anyways
And ya it does matter how you do the math. So One do you Add all the bonuses,penalties? or do you multiply each successively?
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dread
Soldier of Peace
Posts: 67
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Post by dread on Apr 28, 2008 9:12:35 GMT -6
my goal is that if you are wearing opposites that you would get approx 25% reduction benefit from both, not just cancel out at 0.
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