Post by One on Mar 17, 2011 0:19:41 GMT -6
I've mentioned this with a few people but putting it up here for reference and continued discussion if there is interest.
There will be 4-5 classes. These new "classes" will actually be able to play as one of a number of classes at a time.
They can swap when not in combat, losing some of their current buffs and starting a 10min or so cooldown.
Overview of one method of implementation:
(Names and class option matchings up for debate)
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Fireheart -- Strong and Courageous fighters. Specializing most in melee damage, they can also wear most heavy armors.
Fireheart Class Options: Warrior, Samurai, Barbarian, Ranger
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Lightbearer -- Those who walk with the light. The Lightbearer is a healer by nature, and can also take up the sword and blade, invoke ancient spirits or bend nature's will.
Lightbearer Class Options: Paladin, Cleric, Druid, Mystic
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Darkweaver -- Those who seek to control magic from shadows. Not always evil, but these individuals tend to be somewhat self-centric and are capable of great powers.
Darkweaver Class Options: Scourge, Mage, Sorcerer, Necromancer
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Wanderer -- Assassins, martial artists, minstrels. The wanderer comes in many forms, but they seldom stay long. They tend to be focused on speed and surprising attacks and have little concern for magic or heavy armor.
Wanderer Class Options: Shapeshifter, Ninja, Assassin, Judoka, Bard
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Messy Details:
---------------------
Swapping and Training:
--------------------------------
Your max hp/mana/vit would change based upon the cap differences between the classes in question. Example: Warrior swapping to Ranger would lose 36% of their max hp. Swapping back to Warrior from Ranger would grant 56% extra max hp.
If you notice, this is the mathematical conversion of the caps.
Class Profs
--------------
Your selection here would affect all classes in the group. Example: You select Spellbreaker as a Warrior and train it to 100%. Upon swapping to a Samurai you would already have 100% Devoted because it is class prof 2. A command or helpfile would have to be added to allow you to see which class profs go together for all classes within Fireheart, Lightbearer, Darkweaver or Wanderer. So one could make an informed decision.
Blended/Bended Skills:
------------------------------
This system would allow some spells to be cast as classes that originally were not intended to use them. Example: Paladins could cast full heal if they had learned it as a cleric. Scourge could cast gate demon, many others. Many abilities would NOT work between swaps, but there are concerns.
Passive mods such as double attack and enhanced damage, parry, dodge would be usable by classes that previously did not get them also. All casters would have parry and enhanced damage if they had Paladin experience, Barbarians would have parry, Samurai would have double attack. All wanderer classes would have access to both dodge and parry.
Some cases such as double attack samurai, bard songs without being a bard and full healing paladins would likely have to be prevented entirely. (Your skill would be blocked despite knowing it) This is a concern but probably smaller than most would think.
There will be 4-5 classes. These new "classes" will actually be able to play as one of a number of classes at a time.
They can swap when not in combat, losing some of their current buffs and starting a 10min or so cooldown.
Overview of one method of implementation:
(Names and class option matchings up for debate)
------------------------------------------------------------------
Fireheart -- Strong and Courageous fighters. Specializing most in melee damage, they can also wear most heavy armors.
Fireheart Class Options: Warrior, Samurai, Barbarian, Ranger
----------------------------------------------------------------------------
Lightbearer -- Those who walk with the light. The Lightbearer is a healer by nature, and can also take up the sword and blade, invoke ancient spirits or bend nature's will.
Lightbearer Class Options: Paladin, Cleric, Druid, Mystic
----------------------------------------------------------------------------
Darkweaver -- Those who seek to control magic from shadows. Not always evil, but these individuals tend to be somewhat self-centric and are capable of great powers.
Darkweaver Class Options: Scourge, Mage, Sorcerer, Necromancer
----------------------------------------------------------------------------
Wanderer -- Assassins, martial artists, minstrels. The wanderer comes in many forms, but they seldom stay long. They tend to be focused on speed and surprising attacks and have little concern for magic or heavy armor.
Wanderer Class Options: Shapeshifter, Ninja, Assassin, Judoka, Bard
----------------------------------------------------------------------------
Messy Details:
---------------------
Swapping and Training:
--------------------------------
Your max hp/mana/vit would change based upon the cap differences between the classes in question. Example: Warrior swapping to Ranger would lose 36% of their max hp. Swapping back to Warrior from Ranger would grant 56% extra max hp.
If you notice, this is the mathematical conversion of the caps.
Class Profs
--------------
Your selection here would affect all classes in the group. Example: You select Spellbreaker as a Warrior and train it to 100%. Upon swapping to a Samurai you would already have 100% Devoted because it is class prof 2. A command or helpfile would have to be added to allow you to see which class profs go together for all classes within Fireheart, Lightbearer, Darkweaver or Wanderer. So one could make an informed decision.
Blended/Bended Skills:
------------------------------
This system would allow some spells to be cast as classes that originally were not intended to use them. Example: Paladins could cast full heal if they had learned it as a cleric. Scourge could cast gate demon, many others. Many abilities would NOT work between swaps, but there are concerns.
Passive mods such as double attack and enhanced damage, parry, dodge would be usable by classes that previously did not get them also. All casters would have parry and enhanced damage if they had Paladin experience, Barbarians would have parry, Samurai would have double attack. All wanderer classes would have access to both dodge and parry.
Some cases such as double attack samurai, bard songs without being a bard and full healing paladins would likely have to be prevented entirely. (Your skill would be blocked despite knowing it) This is a concern but probably smaller than most would think.