Post by One on Mar 17, 2011 19:01:47 GMT -6
Cunning and sophisticated, the merchant is a profit-minded fellow or lady
that typically enjoys bargaining, craftwork, and strives to stay classy.
Merchants are a challenging class to level, typically recommended to
hire mercenaries, purchase pets and the like to aid them.
SKILLS SPELLS
1 Mining 30 Dual Wield 3 Detect Alignment
1 Skinning 37 Preserve Corpse 5 Identify
1 Woodcutting 40 Rescue 9 Create Food
2 Dodge 50 Parry 9 Create Water
4 Bargain 52 Misfortune 11 Salvation
5 Employ 70 Charismatic 12 Blindness
6 Paycheck 80 Armistice 15 Bless
7 Riding 90 Muddle 22 Detect Poison
7 Bandage 100 Doubleup 25 Locate Object
7 Cooking 32 Detect Magic
7 Fishing 35 Refresh
8 Classy 42 Detect Secret
10 Repair 45 Aid
14 Createdeck 55 Portal
15 Strikewhileitshot 58 Imbue
16 Brunch 60 Summon
17 Tailoring
17 Woodworking
17 Smithing
20 Shooting and Aim
26 Luckyshot
27 Scribing
27 Customize
Master Spells
120 Renew
SECRETSKILL
Baitandswitch - basic attack that is usable only when out of combat. Requires
you to
have some on-hand gold and gains some power if you have a lot. It
does
NOT actually consume this gold, as it is a ruse by nature.
OTHER
Charismatic - Passive increases to merchant's max charisma by 2.
Bargain - Reduces the cost of items bought in shops. also permits selling of
items in many places/situations where they would normally not.
Employ - pay gold to a target to enlist their aid. these targets will fight
at your side for a time and then lose interest. they must be
paid periodically to stay, or you may re-employ them when it fades.
Paycheck - used to pay your employees.
Createdeck - creates a deck of cards that only you may wield.
Strikewhileitshot - a solid attack that is only usable after the enemy "dodges"
you.
Classy - some items have a certain magical classy aura about them.
wearing one of these items, if you find one, can improve your
ability to do damage, take damage, and improves heal effectiveness.
Brunch - Settle down and provide lounging and food for yourself and party.
This heals a portion of hp, mana and vitality and provides sustenance.
It does delay the merchant AND party for a couple rounds, though, so
use wisely.
Muddle - Attempts to confuse the target. can cause them to attack others.
Misfortune - pass on bad luck to the target. this CAN backfire and apply
badluck upon
yourself in addition to them. badluck reduces hit chance, dodge
chance and
all spell resists.
Luckyshot - bow shot that strikes for somewhat random damage. strikes for extra
damage
if the target has badluck upon them. once you learn badluck, that is.
Armistice - pay gold to a target to cease fighting or prevent them from attack.
Doubleup - Skillstrike with your cards 2 times. requires card deck.
Class Profs
Gambler
-------
Magicdice - strikes a target for 1d(level*50) base magic damage.
Gambler - passive 1-100% reduction in damage taken.
ReelsofOrmechan - very random skill that does a random effect upon you, your
party, upon your target, or upon all enemy targets. Mostly spells
Reflection of one, full heal, disintegrate, haste, slow, regeneration,
poison included. all targets possible for all spells.
LadyLuck - passve, you gain uncanny luck. You dodge more often, cause critical
hits more often, do greatly increased critical hit damage and strike
an extra melee or skill hit in combat. sometimes luck is not on your
side, however, and you strike for a critical fail. this can damage
yourself instead of your opponent. somewhat rare.
Benefactor
----------
Moneyispower - spend gold to grant some experience to a target or to yourself.
Bribe - give gold to the target and maybe get an item back. can give quest
items and items that only drop from random. Or nothing. Or junk.
Loanshark - Pay a large amount of money to an opponent and forces them to
pay it back with massive interest per round. Persists for about
3 minutes, and killing the target beforehand allows the harvesting
of the original money minus all money paid out. (tend to get a lot
more if you let it wear off with interest than by killing them)
Goldtoss - fires a rain of gold upon all enemies in the room. uses a percentage
of your currently on-hand gold and does damage based on this amount.
that typically enjoys bargaining, craftwork, and strives to stay classy.
Merchants are a challenging class to level, typically recommended to
hire mercenaries, purchase pets and the like to aid them.
SKILLS SPELLS
1 Mining 30 Dual Wield 3 Detect Alignment
1 Skinning 37 Preserve Corpse 5 Identify
1 Woodcutting 40 Rescue 9 Create Food
2 Dodge 50 Parry 9 Create Water
4 Bargain 52 Misfortune 11 Salvation
5 Employ 70 Charismatic 12 Blindness
6 Paycheck 80 Armistice 15 Bless
7 Riding 90 Muddle 22 Detect Poison
7 Bandage 100 Doubleup 25 Locate Object
7 Cooking 32 Detect Magic
7 Fishing 35 Refresh
8 Classy 42 Detect Secret
10 Repair 45 Aid
14 Createdeck 55 Portal
15 Strikewhileitshot 58 Imbue
16 Brunch 60 Summon
17 Tailoring
17 Woodworking
17 Smithing
20 Shooting and Aim
26 Luckyshot
27 Scribing
27 Customize
Master Spells
120 Renew
SECRETSKILL
Baitandswitch - basic attack that is usable only when out of combat. Requires
you to
have some on-hand gold and gains some power if you have a lot. It
does
NOT actually consume this gold, as it is a ruse by nature.
OTHER
Charismatic - Passive increases to merchant's max charisma by 2.
Bargain - Reduces the cost of items bought in shops. also permits selling of
items in many places/situations where they would normally not.
Employ - pay gold to a target to enlist their aid. these targets will fight
at your side for a time and then lose interest. they must be
paid periodically to stay, or you may re-employ them when it fades.
Paycheck - used to pay your employees.
Createdeck - creates a deck of cards that only you may wield.
Strikewhileitshot - a solid attack that is only usable after the enemy "dodges"
you.
Classy - some items have a certain magical classy aura about them.
wearing one of these items, if you find one, can improve your
ability to do damage, take damage, and improves heal effectiveness.
Brunch - Settle down and provide lounging and food for yourself and party.
This heals a portion of hp, mana and vitality and provides sustenance.
It does delay the merchant AND party for a couple rounds, though, so
use wisely.
Muddle - Attempts to confuse the target. can cause them to attack others.
Misfortune - pass on bad luck to the target. this CAN backfire and apply
badluck upon
yourself in addition to them. badluck reduces hit chance, dodge
chance and
all spell resists.
Luckyshot - bow shot that strikes for somewhat random damage. strikes for extra
damage
if the target has badluck upon them. once you learn badluck, that is.
Armistice - pay gold to a target to cease fighting or prevent them from attack.
Doubleup - Skillstrike with your cards 2 times. requires card deck.
Class Profs
Gambler
-------
Magicdice - strikes a target for 1d(level*50) base magic damage.
Gambler - passive 1-100% reduction in damage taken.
ReelsofOrmechan - very random skill that does a random effect upon you, your
party, upon your target, or upon all enemy targets. Mostly spells
Reflection of one, full heal, disintegrate, haste, slow, regeneration,
poison included. all targets possible for all spells.
LadyLuck - passve, you gain uncanny luck. You dodge more often, cause critical
hits more often, do greatly increased critical hit damage and strike
an extra melee or skill hit in combat. sometimes luck is not on your
side, however, and you strike for a critical fail. this can damage
yourself instead of your opponent. somewhat rare.
Benefactor
----------
Moneyispower - spend gold to grant some experience to a target or to yourself.
Bribe - give gold to the target and maybe get an item back. can give quest
items and items that only drop from random. Or nothing. Or junk.
Loanshark - Pay a large amount of money to an opponent and forces them to
pay it back with massive interest per round. Persists for about
3 minutes, and killing the target beforehand allows the harvesting
of the original money minus all money paid out. (tend to get a lot
more if you let it wear off with interest than by killing them)
Goldtoss - fires a rain of gold upon all enemies in the room. uses a percentage
of your currently on-hand gold and does damage based on this amount.