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Post by One on Jul 14, 2011 2:30:39 GMT -6
Putting out some ideas for new abilities for them. I'd like to see some more ideas or input on these ones before they go in.
New Mystic Skills: ------------------ 5 Bloodeffigy: conjures a brittle item (shield) which absorbs nearly all damage you would take until it gets destroyed
65 Bloodletting: conversion now grants bloodletting for 3 to 4 minutes, which increases magic damage by 35%.
120 Whitevoodoo: (must be holy) piercing holy damage upon the target and puts a status upon them which causes those attacking that target to randomly heal for 25% of their max HP.
130 Blackvoodoo: (must be evil) poisonbased damage on the target and puts a powerful poison DoT upon them if they are already below 65% of their max HP.
140 Dao: (must be neutral) causes the target to damage themself based on how extreme their holy or unholiness lies. Also automatically puts up Retaliation on the Mystic using it as if they had used that ability at the same time.
160 Particle: creates mystical particles from your mystic attacks which can be picked up and consumed for light healing
170 Integrate: detonates all mystical particles in the room, damaging all available targets in the room for each of the particles.
180 Metabolicsurge: instantly heals the target for the amount of HP that they regen per minute.
May add a party heal aspect to the Mysticspirit holy attack also.
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