Post by One on Apr 17, 2012 2:32:53 GMT -6
Some ideas/concepts to fill the gaps with some classes who don't have master spells.
WARRIOR
60 : Deconstruct -- powerful hit usable only on numb targets. will work
slightly better for dual weapons style
70 : Ruminate -- recover a decent amount of health, out of combat.
recovers some mana and vit if using tactical mode.
80 : Cascade -- Uses your offhand to damage target. works slightly
differently if you are using an offhand weapon, bow,
thrown weapon, or nothing (2h) will proc avenging.
90 : Guillotine -- powerful hit that does 2x damage to near death targets.
works better with 2h weapons and heavy weapons.
BARB
60 : Vehemence -- for a medium span of time you will gain additional
rage just standing. This will counter any rage loss.
70 : Frothingcrash -- use your rage and/or drunkedness into healing power as you strike
a target for medium damage. consumes some drunkedness and rage.
80 : Contront -- forces a target to attack you, and reduces your rage
a medium amount.
90 : Inevitability -- Pins the target in place, unable to flee from your
terrible wrath. you do increased damage to the target.
JUDOKA
60 : Chakra -- super extract, somewhat expensive mana+vit, targettable
70 : Chiflow -- heal for a set amount when struck for limited time
80 : Spiritdarts -- magic attack that uses your shooting ability for
its accuracy. lingering energy will cause your next
skill hit afterwards to also proc a spiritblast
that scales inversly to the power of that hit.
90 : Hardenedspirit -- focus your avoidance on magic, gaining a 30% magic
evasion. these magic evades can proc overpower at 100.
Thoughts and contributions are more than welcome.
WARRIOR
60 : Deconstruct -- powerful hit usable only on numb targets. will work
slightly better for dual weapons style
70 : Ruminate -- recover a decent amount of health, out of combat.
recovers some mana and vit if using tactical mode.
80 : Cascade -- Uses your offhand to damage target. works slightly
differently if you are using an offhand weapon, bow,
thrown weapon, or nothing (2h) will proc avenging.
90 : Guillotine -- powerful hit that does 2x damage to near death targets.
works better with 2h weapons and heavy weapons.
BARB
60 : Vehemence -- for a medium span of time you will gain additional
rage just standing. This will counter any rage loss.
70 : Frothingcrash -- use your rage and/or drunkedness into healing power as you strike
a target for medium damage. consumes some drunkedness and rage.
80 : Contront -- forces a target to attack you, and reduces your rage
a medium amount.
90 : Inevitability -- Pins the target in place, unable to flee from your
terrible wrath. you do increased damage to the target.
JUDOKA
60 : Chakra -- super extract, somewhat expensive mana+vit, targettable
70 : Chiflow -- heal for a set amount when struck for limited time
80 : Spiritdarts -- magic attack that uses your shooting ability for
its accuracy. lingering energy will cause your next
skill hit afterwards to also proc a spiritblast
that scales inversly to the power of that hit.
90 : Hardenedspirit -- focus your avoidance on magic, gaining a 30% magic
evasion. these magic evades can proc overpower at 100.
Thoughts and contributions are more than welcome.