Post by dread on Dec 10, 2005 23:54:53 GMT -6
So I've been thinking about the layout of runescriber class skills and the play of the class. As a primer, this class is pretty unorthadox, as it is a class based on preperation, planning, and some research. So don't come out thinking you're going to be an invincible mage-warrior-cleric with 10mil hp and nonstop armor...I hope this class is too annoying for most people to play, screw you all anyways!
Anyways, going along with the skill-tree progression of ninjas/samurai.
scribing
10 - scribe (scribes a random spell-scroll up to your level at your level -2 effectiveness, offensive, curative, or defensive)
20 - evoke (scribes a random evoke spell up to your level at your level of effectiveness)
30 - abjure (scribes a random abjure spell up to your level at your level of effectiveness)
40 - Illusory (scribes a random Illusion-type spell up to your level at your level of effectiveness)
50 - derive (taps into arcane fabrics to randomly teach you the runeword for a spell)
60 - Alter (scribes a random alteration spell up to your level at your level of effectiveness)
70 - divinate (scribes a random divination spell up to your level at your level of effectiveness)
80 - necromance ( scribes a random necromancy spell up to your level at your level of effectiveness)
90 - calligrapher (adds 5 levels to any randomly created rune-scroll)
100 - specify (create any rune-scroll up to your level by typing in the correct rune word. Your level of effectiveness -5)
etching - uses scribing-skill level for spell assignments, specify does NOT work , nor does calligrapher. All of these are permanent, and not reversible by update...failed scribings result in scribbles that do nothing
10 - softarmor - scribe spells into the softer armors
20 - runedweapon - adds a random rune to a non-magical weapon...causes weapon to decay after 20ticks
30 - strongarmor - scribe spells into the harder armors
40 - magicalarmor - scribe spells into the magical and elemental armors
50 - infusion - 10tick self-buff that allows the scribed runes on armor to take effect (300mana)
60 - spellarms - allows you to scribe autocasting spells into weapons at (level/(20 to 40)%) (max of 10% at 200) and at 1/2 of scribers level effectiveness (do not need to activate with other skills...this is a permanent mod to a weapon)
70 - enervate - a 5 tick buff for others that allow scribed runes on THEIR armor to take effect VERY large mana cost (500)
80 - weaponry - scribe random runeword into weapons (permanent addition to weapon)
90 - translate - (randomly translates a weapon rune into a brief description)
100 - armorenhance - (chance to add a random iaff permanently to armor piece)
glyphwork - this skill tree adds statuses to rooms and mobs. Glyphing mobs will start combat. Cannot glyph a mob IN combat. Trap-glyphs do NOT initiate combat.
10 - recovery - room boosts regen for a time for all in room (mobs included)
20 - dark/light - changes the current room to a dark room or a light room, indoor or outdoor for a period of a few ticks.
30 - disability - attempts to add cripple status, slow status, and blindness to a mob
40 - spiritshock - attempts to silence, curse, and 1-round stun a mob
50 - vegetation - attempts to bind/entangle any mob who enters the room, and also attempts to entangle mobs in room every tick (3 tick duration)
60 - repellant - attempts to soulshock any mob who enters room (3 tick duration)
70 - bolstering - changes room into a boosted magical room based on scribes level (5 tick duration)
80 - peace - changes room to a peaceful room for 3 ticks
90 - highground - all PC's in room receive an AC boost while in this room (3 ticks)
100 - transmute - add room type to room (mountains plains etc) for 3 ticks
Other skills, meditate level 60
Using runes created is like using scrolls...I would suggest rune creation be very expensive and tedious 2 round delay and double to triple spells base-cost. You can recite 1 rune-scroll in combat on any given round (jus like a real scroll) and they are cast as a generic caster-type class for bonuses.
This is posted on the forums NOT for suggestions from everyone...this is NOT a class-schematic that is up for debate and I do NOT want your imput or opinions. This is my proposal for the class to One, if HE wants to take these ideas, apply them, and ask for imput on them, he can. Any QUESTIONS about these skills or the class workup as a whole, please feel free to ask.
Dread
Anyways, going along with the skill-tree progression of ninjas/samurai.
scribing
10 - scribe (scribes a random spell-scroll up to your level at your level -2 effectiveness, offensive, curative, or defensive)
20 - evoke (scribes a random evoke spell up to your level at your level of effectiveness)
30 - abjure (scribes a random abjure spell up to your level at your level of effectiveness)
40 - Illusory (scribes a random Illusion-type spell up to your level at your level of effectiveness)
50 - derive (taps into arcane fabrics to randomly teach you the runeword for a spell)
60 - Alter (scribes a random alteration spell up to your level at your level of effectiveness)
70 - divinate (scribes a random divination spell up to your level at your level of effectiveness)
80 - necromance ( scribes a random necromancy spell up to your level at your level of effectiveness)
90 - calligrapher (adds 5 levels to any randomly created rune-scroll)
100 - specify (create any rune-scroll up to your level by typing in the correct rune word. Your level of effectiveness -5)
etching - uses scribing-skill level for spell assignments, specify does NOT work , nor does calligrapher. All of these are permanent, and not reversible by update...failed scribings result in scribbles that do nothing
10 - softarmor - scribe spells into the softer armors
20 - runedweapon - adds a random rune to a non-magical weapon...causes weapon to decay after 20ticks
30 - strongarmor - scribe spells into the harder armors
40 - magicalarmor - scribe spells into the magical and elemental armors
50 - infusion - 10tick self-buff that allows the scribed runes on armor to take effect (300mana)
60 - spellarms - allows you to scribe autocasting spells into weapons at (level/(20 to 40)%) (max of 10% at 200) and at 1/2 of scribers level effectiveness (do not need to activate with other skills...this is a permanent mod to a weapon)
70 - enervate - a 5 tick buff for others that allow scribed runes on THEIR armor to take effect VERY large mana cost (500)
80 - weaponry - scribe random runeword into weapons (permanent addition to weapon)
90 - translate - (randomly translates a weapon rune into a brief description)
100 - armorenhance - (chance to add a random iaff permanently to armor piece)
glyphwork - this skill tree adds statuses to rooms and mobs. Glyphing mobs will start combat. Cannot glyph a mob IN combat. Trap-glyphs do NOT initiate combat.
10 - recovery - room boosts regen for a time for all in room (mobs included)
20 - dark/light - changes the current room to a dark room or a light room, indoor or outdoor for a period of a few ticks.
30 - disability - attempts to add cripple status, slow status, and blindness to a mob
40 - spiritshock - attempts to silence, curse, and 1-round stun a mob
50 - vegetation - attempts to bind/entangle any mob who enters the room, and also attempts to entangle mobs in room every tick (3 tick duration)
60 - repellant - attempts to soulshock any mob who enters room (3 tick duration)
70 - bolstering - changes room into a boosted magical room based on scribes level (5 tick duration)
80 - peace - changes room to a peaceful room for 3 ticks
90 - highground - all PC's in room receive an AC boost while in this room (3 ticks)
100 - transmute - add room type to room (mountains plains etc) for 3 ticks
Other skills, meditate level 60
Using runes created is like using scrolls...I would suggest rune creation be very expensive and tedious 2 round delay and double to triple spells base-cost. You can recite 1 rune-scroll in combat on any given round (jus like a real scroll) and they are cast as a generic caster-type class for bonuses.
This is posted on the forums NOT for suggestions from everyone...this is NOT a class-schematic that is up for debate and I do NOT want your imput or opinions. This is my proposal for the class to One, if HE wants to take these ideas, apply them, and ask for imput on them, he can. Any QUESTIONS about these skills or the class workup as a whole, please feel free to ask.
Dread