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Post by Bochner on May 11, 2017 12:55:43 GMT -6
Commodities -----------
Commodity trading can no longer sometimes go to insanely high or low values. Hopefully fully fixed this, although still looking at it. Found a few small bugs within, and added some safeguards. Thanks to Squall for this bug report!
Necrotic Renewal ----------------
It technically worked before, but now should works a lot better to use Necrotic on your pet if it has high HP.
Alerts ------
Added Alert command to cause a sound for another person theoretically. This may or may not make them notice and come to the window if they are AFK or something. It is usable on self for triggers and such, also. There is a delay on it when using
on others. Added the same kind of alerts to certain events in combat. When you get hit by a very large hit, receive the msg for low on health, are filled with fear, or are sitting and unable to fight, as in from missing a bash etc.
Etc ---
Attributes such as Strength are no longer described more vaguely at low levels than at high levels. This should avoid any confusion on remort, and was not necessary. Bandaging without an actual bandage item reduced slightly. Still pretty good, considering. Caravan and Carriage delay reduced slightly.
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